|Didn't see this coming|
I have to watch for how it tilts its head, as that indicates he is either going to swing his tail or head in my direction. It yells loudly and its children come to attack me once it sends off this signal. I have lost sight of the Quruperco now and this battle is now about preventing this Great Jaggi from interrupting the original hunt. I notice that every time it yells it stays stagnant, that means I can attack with the the sharpened blades, unleashing my combo. Once it does that, I have to evade its attacks and wait for it to expose itself once again. Or I can be bold and try to get behind it to unleash any attacks. My patience is rewarded and I become able to carve this monster. I pick up its great frill and its hide. Both of which I need in order to improve the dual blades I have from the in-town smith. I spend the next few minutes trying to find the Qureperco I was trying to find the bird.
|Dig the new armor?|
They can go back to the larger task at hand and run out of time because of the impatience. There are seeds that demonstrate they recognize patterns but can't really meaningfully respond. However the failure of answering the question now is a badge of honor. In the sense they had a battle, a riveting experience. They have some new armor and when faced tomorrow with the main question, if the sub questions come, they will slay it quickly now and focus attention back on the major question. This is what is the satisfying hunt in Monster Hunter sounds like , and if we can provide these experiences for mathematical conceptual understanding they will feel rewarded.
Monster Hunter's Math Principles
- Bigger problems like bigger monsters are all the more engaging
- Like the Qurupeco and Great Jaggi, think of creating problems that have multiple concepts attatched that will have students have to build one certain set of skills to get to the other
- Each part of a battle has some items that can be used to better the player, likewise the actual things we have students do in class actually have to be of benefit to them for the larger picture
- Monster Hunter players expect to lose once in a while, allow students to embrace that, as long as they gain valuable lessons such that they can go back again .
- Emphasize for students to look for patterns and create questions where they have to immerse themselves in that, Monster Hunter's battling system is only engaging because it rewards players who watch what the monster does and tries to figure out what he or she will do when the monster does these things.
- Other games like Monster Hunter which have a emphasis on collecting material and upgrading can easily fail by having people engaged in non dynamic battles, whereas teachers can mess up by the provision non dynamic questions .
- Most Monster Hunter Players will suggest that playing the game co-operatively is a need (I have the 3ds version so thats not happening soon), but we know that having students work together is a key part of meaningful learning.
Real Math is messy, its rough, there is a lot collecting of knowledge to be done and failures throughout. We have to make the failures worth enduring. Monster Hunter is a game that when you fail but that you fail, you get a lot out of it when you do. It makes the moment when you beat the monster ten times more rewarding. Math is the same.
*Although in the game you don't get to keep them if you fail the quest